

Upon entering zone 2, Agatha once again appears to 'greet' the protagonist, saying that it's been a while since she has played with anyone that long, but ends with saying playtime is over and she is ready to show the protagonist her true powers. The protagonist proceeds forward and sees Malak in humanoid form, laughing maniacally as he strolls across an elevated walkway above the protagonist as he stares at them. Although there are a few arbitrary encounters with Agatha, the protagonist outruns her with their speed boost and successfully collects all the shards in the first zone of the school.Īs the protagonist heads towards the second zone after collecting about half of the shards, they find the ring altar in the middle of the schoolyard, and Bierce tells them that ring altars will be found in the heart of every nightmare. The protagonist discovers that unlike the previous nightmare, Agatha mainly patrols by herself in the hallways, and they skillfully evade the monster by listening for her voice when she talks. She creates a welcoming party for them and talks a little bit before disappearing.Īgatha then attempts to hunt down the protagonist in a game of Cat-and-Mouse as they collect the Soul Shards in the area. The protagonist then enters a school auditorium, where Agatha, a demonic girl with long, burnt arms, sharp fingers and a grinning face teleports inside and introduces herself to Doug, referring to them as a new friend and welcoming them as a new student. The protagonist enters a hallway with a crashed school bus protruding through the left wall, and then sees a welcome sign on the wall, presumably written with someone's blood. She then notes another barrier, telling them they know what to do. She tells the player that it was the last time they were innocent. Upon entering, Bierce asks the protagonist if they miss their school days. Doug tests this ability by dashing through the barriers leading to the School. This power not only allows the protagonist to outrun monsters while it's in effect but also allows them to destroy red barriers. After instructing the protagonist to return to the ballroom's altar, she gifts them a power that boosts their speed for brief periods of time. Upon entering, Bierce notes the new obstacles that Malak has placed in the protagonist's path, blocking off the entrance to the nightmare. The chapter continues where the previous chapter left off, with Bierce reminding the protagonist in her ballroom on how many ring pieces they have left to collect, and then unlocking the portal to the next level.
#CAPTUR 2 FULL#
Trapped in a dark world full of nightmarish mazes and ridiculous monsters, the only way out is to face the darkness and find a way to survive. Dark Deception mixes the fast-paced style of classic arcade games with fun horror game design. Face off against 2 new nightmares - Agatha & the Gold Watchers. 4.3 In-between "Elementary Evil" and "Deadly Decadence"ĭark Deception Chapter 2 is the next chapter in the Dark Deception story.
